What keeps players coming back to a casual game
Retention is designed, not hoped for. Four things successful casual games get right in the first minutes and the first week.
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Practical articles on building games, apps and websites — and getting them found.
Retention is designed, not hoped for. Four things successful casual games get right in the first minutes and the first week.
Most game ideas sound great in a meeting. A few days of cheap prototyping tells you which ones are actually fun — before you spend months on art and code.
Two games can have the same rules and feel completely different. The difference is in feedback, timing and dozens of tiny details players never consciously notice.
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